![]() ![]() * Controller no longer auto-focuses on company button.Īdded feather icon next to abilities that are swift by defaultīut are now single because you already used a swift actionĪdded sparkles to ability buttons for some non-turn-ending attacks * Fixed controller navigation for calamity card screen * Tooltips that are too large don't show up centered on screen * Target selection angles now based on center of entities * Overland auto-selects the tile with the most heroes on it * Camera movement & selection now respects camera orientation * Right joystick now scrolls UI scrollbars ![]() (and reappear after 1.5s, or when switching abilities) * Ability tooltips disappear when you move the cursor or camera Next/Prev Ability: Right/Left Bumper or Right/Left D-Pad Next/Prev Hero (when on Move) or Target (when on Ability): * Split "Next Hero or Target" binding into separate bindings. Personality stat buttons are now aligned next to each other Personality stats now have button to move a stat to the top Gear comparisons now show gear abilities and special aspects New VFX for star, vine, storm, fire, crow, hill, morthagi, Hook quests now require relationship tiers 3/3/4 instead of 3/4/5Ĭompleted Hooks now show checkmarks in character sheet History Skeleton curse ability is now a swift action Overland tile glowing now renders above unscouted fog of warįire smoke particles greatly reduced when there's a bunch If heroes are closer to source tile than target tile Weird, Shame, and Slacker quest buffs don't persist over legacyīuild Bridge/Pass options show up when clicking scouted tiles Scout/Build Bridge/Pass banners now show up on unscouted tiles (and uses those heroes' passives: thornfang, broadswipes, etc)īattledance Whirl now always lets you move at least one tile Spiritblade attacks trigger actual hero attacks Old: +2 Potency, -0.5 Bonus Damage, +5 Recovery Rate, New: +2 Potency, -1 Bonus Damage, +10 Recovery Rate Protector ability now works with ranged theme attacksĬrossbow damage increased by 1, accuracy buff removed Piercing Shots, Quellingmoss, Archery, and Ambush.Ĭone of fire and thorn lash now get +2 damage from upgradeĮmber Arrows now grants theme attacks a flat +1 damage * Ranged attacks work with Guardian, Sentinel, Plus, some abilities have new sound effects for some extra punch!ġ.9+438 Eve VallenlongTheme attacks now work with more abilities: Fire smoke particles have been greatly reduced when there's a bunch (no more blinding you while playing, yay!), and we created new VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins. To better indicate some commonly overlooked UI, scouting and bridge/pass building options are much more clear on the overland, and we added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc). (Quellingmoss + Cone of Fire? Sentinel + Chain Lightning?) More specifically: Most Ranged and Melee theme attacks will now work with Guardian, Sentinel, Broadswipes, Riposte, Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.įor you controller and Steam Deck users out there, we made a ton of quality of life adjustments to bindings and UI, so controls should work better and smaller resolutions (like playing on the Steam Deck with the "bigger" UI option selected) should be laid out more nicely on many screens you can check out the details in the patch notes below. ![]() We're hoping this allows for some more interesting build variety. So this patch, we've made it so that ranged and melee theme attacks can often be used with certain abilities regardless of their melee/ranged status. Previously, arm transformations would make certain abilities useless, which always felt a little bad. Hail, adventurers! We have an update for you all that makes some big changes to attack synergies. ![]()
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